Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Wednesday, July 20, 2011

Catherine PS3 Xbox 360 IGN Review



Catherine (キャサリン) is an erotic horror puzzle-platformer adventure video game developed and published by Atlus for the PlayStation 3 and Xbox 360. The game is Atlus' first internally-developed game for seventh-generation consoles in high definition, described as an 'erotic' and 'adult-oriented' title by the game's character designer, Shigenori Soejima. The cinematic portion of the game is handled by Studio 4°C. The game was released in Japan on February 17, 2011, and is planned for a release in North America on July 26, 2011.

Tuesday, January 25, 2011

Dead Space 2 Playthrough PART 1

The game is being officially released today but complete playthroughs are already up on Youtube.

Tuesday, January 11, 2011

Nerdphilia: BYE BYE XBOX!

Xbox repair sounds like a lot of hassle. She had to wake up EARLY.

Dead Space 2 : Demo Hints & Tips Feature

Learn how to use stasis and kinesis in Dead Space 2 which is shipping for PS3 and Xbox 360 on January 25, 2011. A demonstration of upgrading Isaac's suit is also shown along with killing methods.

Friday, January 7, 2011

Thursday, January 6, 2011

Tuesday, December 21, 2010

Saturday, November 27, 2010

Kinect doesn't connect in Japan

   Following the stunning sales of the Kinect in the United States, the Xbox 360 hardware accessory has met a more muted response in Japan. According to new data from Media Create, the Kinect sold 26,000 units in its first two days of sales on November 20-21. Earlier this month, Microsoft sold a million Kinects in the first 10 days of availability in the United States. The Kinect currently retails for JPY14,800 which converts to roughly US$175.

Monday, November 22, 2010

Details on Fallout: New Vegas’ first DLC, “Dead Money”

   Bethesda released a newsletter last Friday which included information on the upcoming Fallout New Vegas DLC titled, "Dead Money." The full text follows below:

http://www.bethsoft.com/newsletter/newsletter-11.19.10.html
On December 21st, Fallout: New Vegas' first DLC, Dead Money, will be available exclusively on Xbox 360 for 800 Microsoft Points.

To give you a sneak peek at the content, Senior Designer Chris Avellone answered a few of our questions about the heist-themed content.

Here's the interview…

    Can you discuss the setting for Dead Money?
    Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west – except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims... only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

    And so the Sierra Madre faded from the history books, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status... a supposed "City of Gold" in the Mojave Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there... and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep.

    How will the player reach this area?
    The Sierra Madre is a mythical place in the wastes, with travelers all risking their lives to find it. Only one man truly "found" it - and lived. After the fall of HELIOS One, Father Elijah of the Brotherhood of Steel set out to find new weapons to eradicate NCR. And in the process he found the Sierra Madre. The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening.

    From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3.

    Can you share details on some of the new creatures/enemies players will encounter?
    This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the courier will also have to deal with the mysterious Ghost People as well as the casino's substantial defense systems.

Tuesday, November 16, 2010

Microsoft Moves a Million Kinects in 10 days

   Since its launch on November 4, 2010, Microsoft has sold 1 million Kinect units and bundles in the first 10 days of availability. The Kinect is Microsoft's answer to the Wii's motion-sensing Remote and Nunchuk controllers which allows gamers to play video games without using a handheld controller. Microsoft is expecting to sell a total of 5 million Kinects by the end of 2010 which is up from the company's earlier projection of 3 million units.
  
   Sony's answer to the Nintendo Remote and Wii is a device called the "Move" which shipped to American retailers on September 17, 2010. According to Sony, over 1 million Move devices have sold in the first 30 days of availability.

Friday, November 12, 2010

Kinect costs $56 to manufacture

   That’s the consensus from an outfit known as UBM TechInsights which provides IP lifecycle management services. According to an article in the EE times, approximately $17 goes to the camera, sensors, the microphone array which contains four mics, and the processor. The remaining $39 in costs is parceled out between the memory chips, the camera interface controller, subprocessors, USB connectors, and the snazzy black plastic shell that encases the whole shebang.

   Before griping about the nearly $100 difference between production cost and retail price, consumers will have to take into account the manufacturing costs, Microsoft’s promotional campaigns for the Kinect, R&D, and the costs of getting the product into stores.


    “Basically, the strength of the design is the huge design win for the Israeli fabless company PrimeSense,” said Allan Yogasingam, a technical marketing manager at UBM TechInsights. “They’ve provided the most innovative portion of the Kinect with their image processor, audio and video interface.”

    A listing of the major parts found by UBM TechInsights within Kinect:

* PrimeSense PS1080-A2 – PS1080 SoC image sensor processor (works with CMOS image sensor and an IR light source)
* Marvell 88AP1-BJD2 – Possible Marvell camera interface controller
* Elpida E5116AJBG-6E-E – 70nm DDR2 SDRAM (SI#18324)
* (2) Marvell G39 00A1P
* H1025519 XBOX1001 X851716-006 GEPP – Serial EEPROM for Marvell Controller
* Fairchild Semiconductor FDS8984 – N-Channel PowerTrench MOSFET
* NEC uPD720114 – USB 2.0 hub controller
* (2) Wolfson Microelectronics WM8737G – Stereo ADC with microphone preamp (one for every two microphones)
* STMicroelectronics 25P16V6G – M25P16 – 16 Mbit, low voltage, Serial Flash memory with 50 MHz SPI bus interface
* STMicroelectronics H28A 9017
* WT245 – Texas Instruments SN74AVC4T245RGYR – 4-bit noninverting dual-supply bus transceiver
* Texas Instruments 70530-08T-AVF4 –  TPS3705-30 – Processor Supervisory Circuits with Power-Fail
* Texas Instruments TAS1020B – universal serial bus (USB) peripheral interface device
* Kionix KXSD9 – 3-axis accelerometer
* (2) Analog Devices AD8694 – Quad, Low Cost, Low Noise, CMOS Rail-to-Rail Output Operational Amplifier
* TI ADS7830I – 8-Bit, 8-Channel Sampling A/D Converter with I2C Interface
* Allegro Microsystems A3906 – Low Voltage Stepper and Single/Dual DC Motor Driver
* STMicroelectronics M29W800DB – 8 Mbit (1Mb x8 or 512Kb x16) NV Flash Memory