Mario, Sonic, and others get to dancing when night falls.
Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Friday, August 19, 2011
Saturday, July 2, 2011
8-Bit Invader: UVT mapping
Czech designer Pavel Novák presents 8-Bit Invader, a projection mapping video which features classic video game heroes such as Mario, Lemmings, the Vaus from Arkanoid, Pac-Man, Bomberman, and the marching Space Invaders. At the outset, a simple command line interface starts off the action, followed by an homage to the Game & Watch handhelds called Furniture Catcher, and then a look at the Commodore 64 start-up display. What follows is a whimsical mash-up of classic video game characters who dash and move across the screen. The video was produced for the five-year anniversary of the Department of Visual Arts at Tomas Bata University located in Zlín, Czech Republic.
Mapping to the five-year anniversary of Department of Visual Art in Uherské Hradiště.
Milan Marek, Michal Hladík, Simona Sasinová - Cats
Sabina Psotková, Ivana Jozeková - Pink and Blue
Michal Kupilík - Shining
Darkfejzr - 8bit Invader
Laboratoř tmy - Anniversary
Supervizor: Václav Ondroušek
Organizer: Patrik Schwach
Music: Nit Grit - Abandoned
uvt.fmk.utb.cz
Tuesday, May 10, 2011
If Video Games Were Real, then this what happens to you
It's lame but whatever.
Friday, January 14, 2011
U.S. video game sales declined 5.7% in 2010
FNN: According to a report by the NPD Group, video game sales in the U.S. posted a 5.7% decline in 2010 to $18.6B from $19.7B in 2009 and $21.4B in 2008. As consumers curtailed spending in the uncertain economy, the group says games and consoles took a hit for the year, with software sales down 5.6% to $9.4B and console sales falling 12.5% to $6.3B. At the same time, video game accessories gained 13% to $2.9B.
Spending should be back to normal this year with an ascendant stock market, healthier jobs market, and Nintendo 3DS.
Spending should be back to normal this year with an ascendant stock market, healthier jobs market, and Nintendo 3DS.
Vent: Views on girls playing video games
She's easily distracted but needs to vent.
Saturday, January 8, 2011
GUNDAM Time-Lapse Video in Shizuoka
The life-size Gundam sculpture was originally stationed in Odaiba (Tokyo) but it has moved to Shizuoka and this new video features the 1:1 scale mech in a moody and dramatic time-lapse video.
Labels:
gundam,
Japan,
shizuoka,
time-lapse,
Video Games
Monday, January 3, 2011
Thursday, December 30, 2010
Porn Names and Video Games
He watches a lot of porn.
Kids opening video games
These kids are well-behaved and don't freak out at the sight of video games.
Too many Video Games
We also operate www.thestickfigure.com which is currently on hiatus so I figured I'd throw in a stick figure video on GEX until TSF returns next year.
Wednesday, December 29, 2010
"The most amazing video game dances"
I think the word, "amazing" is used too liberally these days. Spiderman is amazing but video game dancing?
Monday, December 27, 2010
Tuesday, November 2, 2010
Court weighs state law banning 'violent' video games from children
From a CNN article today: http://www.cnn.com/2010/US/11/02/scotus.video/index.html?hpt=T2
There's too much nonsense and politics in the world. This case is an egregious example of the nonsense that goes through the political system and feeds the wastrels.
Washington (CNN) -- "Postal 2" features the adventures of the "Postal Dude," an interactive video game character who, under the control of the player, must confront everyday tasks. But it is how he handles these errands -- with the power to behead girls, shoot police, and urinate on victims -- that along with other explicit games, has become a constitutional controversy.
Now in a dramatic Supreme Court confrontation, free speech clashed with consumer protection over these so-called "violent" video games and whether they should be kept out of the hands of children.
The justices Tuesday appeared genuinely torn as they heard oral arguments in the appeal of a state law to regulate the sale of such material to minors.
The proposed law is a load of shit. Excuse my French. Read the article on CNN and read between the lines and judges like Scalia and Ginsburg think it's a load of shit too. The gaming industry has a rating system in place to help parents restrict the sale of violent video games to minors. If the law is passed, retailers simply won't sell those video games that have the potential of incurring a US$1,000 fine. Think about it, retailers make about $8 selling a $60 game. Is it worthwhile to make $8 per game if there's the possibility of getting mugged with a $1,000 fine? Retailers should have the freedom to sell the games that the public demands without a gun pointed at them that exacts a $1,000 fine if an infraction is seemingly incurred.
There's too much nonsense and politics in the world. This case is an egregious example of the nonsense that goes through the political system and feeds the wastrels.
Thursday, October 14, 2010
Retailers Play Harder on Secondhand Sales
Jill Krasny has written an article for the Street.com which looks into the secondhand video game market. It's a reasonably well-thought-out piece which touches on the used video game market, the drive towards online distribution, and how publishers are coping with extracting revenue from games after the initial sale. I found this quote from Ben Noel odd:
"Ben Noel, executive director of the Florida Interactive Entertainment Academy at the University of Central Florida, worked as a vice president at Electronic Arts(ERTS) in the late 90s and early 2000s, a time "video games were just becoming a real market," he says. "There was legislation that worked in the favor of the 'Blockbusters' of the world for leasing products, and then the aftermarket became an issue for the publishers, starting about 10 or 15 years ago," Noel says. "It was tough to negotiate with those specialty stores, but obviously publishers would like to have value in their property that gets resold."
I guess Ben isn't aware of the billions that Atari and Nintendo made in the 80s and that wasn't a "real market." Nintendo became the juggernaut of the video game industry in the 80s but according to Ben, they didn't do it in a real market. Thanks Ben for your wisdom and I guess if you didn't live through it, it didn't happen.
"Ben Noel, executive director of the Florida Interactive Entertainment Academy at the University of Central Florida, worked as a vice president at Electronic Arts(ERTS) in the late 90s and early 2000s, a time "video games were just becoming a real market," he says. "There was legislation that worked in the favor of the 'Blockbusters' of the world for leasing products, and then the aftermarket became an issue for the publishers, starting about 10 or 15 years ago," Noel says. "It was tough to negotiate with those specialty stores, but obviously publishers would like to have value in their property that gets resold."
I guess Ben isn't aware of the billions that Atari and Nintendo made in the 80s and that wasn't a "real market." Nintendo became the juggernaut of the video game industry in the 80s but according to Ben, they didn't do it in a real market. Thanks Ben for your wisdom and I guess if you didn't live through it, it didn't happen.
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